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015 – Bridge Game – An Overview

015

Bridge Game Overview

Welcome to 60SecondBridge! 

This overview will introduce you to the basics of Bridge. 

While Bridge is a complex and fascinating game, our lessons are designed to be short and precise, making it easy for you to learn step-by-step.

Don’t worry if it feels overwhelming at first – we’ll cover each part in detail in future lessons, helping you build your skills one step at a time.

Watch a video of a typical Bridge game - *Audio - turn your sound on

Bridge is played with a deck of 52 cards and the jokers removed. Play the video above to see the overview of a Bridge game.

Partners and Players

Bridge is played by four players in two partnerships:

          • North-South are partners.
          • East-West are partners.

Partners sit opposite each other at the table. The game begins with the entire deck shuffled and dealt, giving each player 13 cards. The player dealing the cards is called the Dealer and starts the bidding process.

How to Bid your hand

The bidding phase is an auction where each player gets to estimate how many rounds they think they and their partner can win.  The bidding rules for the auction are quite detailed but playing online here, you will have hints available to help you. When playing at a Bridge club, beginners can often use a ‘cheat sheet’ called a ‘Flipper’. 

The Bidding Pad

Playing your hand

After the auction phase is complete, the game moves into the “play” phase. During this phase, players play their cards one at a time in a clockwise direction, similar to card games like Euchre or 500. The player who won the auction leads the first trick, and each player, in turn, must follow suit if possible. If a player cannot follow suit, they may play any card, including a trump if there is one.

The goal during the play phase is for the partnership that won the auction to meet or exceed the number of tricks they bid during the auction. If they succeed, they score points, while the opposing partnership loses points. If they fail to reach their target, they lose points, and the opposing partnership gains points. This interplay makes the play phase a strategic challenge, as each partnership tries to either fulfill their bid or prevent their opponents from achieving theirs.

Who Wins?

The goal during the play phase is for the partnership that won the auction to meet or exceed the number of tricks they bid during the auction. If they succeed, they score points, while the opposing partnership loses points. If they fail to reach their target, they lose points, and the opposing partnership gains points. This interplay makes the play phase a strategic challenge, as each partnership tries to either fulfill their bid or prevent their opponents from achieving theirs.

Our next lesson goes into more detail about how to get started quickly and easily. But first try our mini instant quiz below. There is a quiz like this at the end of most lessons and it aims to give you instant feedback.

Below the quiz is a link to a Bridge game you can play. If you have already played cards games like Euchre, 500 or Whist, then you will find the play portion of the Bridge game familiar (follow suit if you can etc.). The bidding process in Bridge however, is quite different, so at this stage we recommend using the bidding hints (click the “?” on the bidding pad) to see what bid you should make when it is your turn. You will also find a guide to the bidding below the game.

Just a reminder, if it seems overwhelming at first (it is for most beginners), just relax, take your time, and explore. There is no time pressure and as you work your way through the lessons it should all start to come together nicely. 

Instant Progress Quiz - Select the correct answer


  False
  True



  False
  True



Responses

      1. this is covered in more in the bidding lessons. Opener in Standard American needs a 5 card suit an so in this hand opener needs 5 spades to open and bids in descending order of suit rank. Responder can respond with a 4 card major suit but needs to bid in ascending order (all covered in detail in the bidding lessons)

The Acol Bidding System

*If you live in the UK, Ireland, Australia or New Zealand Acol is the most widespread system Acol has the following characteristics:
  • It is a natural system: most opening bids, responses and rebids are made with at least 4 cards in the suit bid, and most no trump bids are made with balanced hands.
  • It is a four-card major system: only four-card suits are required to open 1 or 1, unlike Standard American and many other systems where five-card suits are typically required.
  • It makes extensive use of limit bids: limit bids describe the hand so closely, in terms of high card points (HCP) and shape, that the one who makes the limit bid is expected to pass on the next round, unless partner makes a forcing bid.
  • Understanding and correct use of limit bids and forcing bids is fundamental to applying the system: all no trump bids below the level of 4NT are limit bids, as are all suit bids that merely repeat a suit already bid by the partnership; changes of suit may be forcing or not depending on the approach bids.
  • The level of the 1NT opening bid influences other bids: the normal choice is between a “weak no trump” (12–14 HCP) and a “strong no trump” (15–17 HCP).
  • All 1 of a suit opening bids then promise at least 4 cards in the bid suit
  • Notrump follow-up conventions include Stayman, Jacoby transfers Blackwood and Gerber Convention.